Rough tests and projection maps [THESIS]
Projection mapping is harder than I remember it being. During the process, I attempted to projection map actual 3D objects from blender onto the scale model, but have yet to master that.... or even come close.
I did, however, revisit the previous world building exercise to establish some sort of projection map narrative through more of clipping.'s music, this time using a quickly mixed short to create a "rough fit" or proof of concept for projection mapping at scale.
Below is the "base" which is projected onto the scale "set" piece and has been included for the sake of transparency and archiving.
Please forgive the presentation. Iteration is messy!
Process and possibilities
A "rough fit" of sorts (don't mind the rudimentary construction of this version). This was, in a way, creating a familiarity with tools and programs.
iIn one attempt, the projector is roughly 1 meter above the model, to the side (Fig. 1), projecting 3D geometries onto the model via Blender. A 3D Map was (attempted to be) made via fSys and brought back into Blender to get the (almost) correct perspective. Without hiccups, this seems very promising.
In another (and the actual source of the video above), After Effects was utilized. In doing so, the perspectives were matched, and object faces were essentially given material identities. As After Effects allows for a direct-to-screen projection, it became nearly seamless to work from canvas to projected material.