Background + Experience
Formally trained in architecture with a diverse skillset from years of experience and education.
While my primary focus is now on 3D, architectural, and computational design, I have experience in:
Graphic Design
Rendering Softwares
Environmental Design
Motion Design
3D Animation
Set Design
Hand Modeling
Parametric Design
Additive Manufacturing
CNC Milling + Laser Cutting
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Plays well with these and more:
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Case Studies
Case studies with a defining ethos: design should excite!
A bold approach for a storied skyline
Imagine taking in Chicago's skyline... hundreds of feet in the air.
"Napkin" parti sketch that would go on to inform design direction
Describe your image
Imagine taking in Chicago's skyline... hundreds of feet in the air.
Helix Tower: A Nonorthogonal Skyscraper
Fall 2021
Designed entirely in Grasshopper through Rhinoceros 3D, Helix Tower takes "extraordinary" as a design prompt pretty seriously.
Alternative m[art]ketplaces
The M[art]ketplace: Digital as Domain
Spring 2021
Approaching the experience of digital art in a physical form.
Approaching the experience of digital art in a physical form.
M[art]ketplace emphasizes the visual representation of abstract ideas and issues of territory/site and contemporary culture, through the lens of architectural program.
A place for play
Communal Canopy: Knoxville Botanical Garden
Summer 2021
The Communal Canopy was proposed as a way to maximize play as an environmental factor.
Graphic + motion design for and with
On a personal note
That’s the exact thought I had when I saw this opportunity. And you know what? That’s probably an understatement.
Universal sets the standard for exciting, amazing experiences. This place holds a very special place in my heart. I remember visiting at a very young age and being in awe and inspired by the worlds built across Universal Studios and Islands of Adventure - so much so that it, sparked a flame in me at, what, eight years old?
When I realized that there was a career path that could lead to creating and designing the experiences I grew up loving, I returned to school to pursue a Masters of Architecture. During that time, I did everything I could to build my curriculum around designing theme parks, attractions, and experiences. I researched design methodologies, emerging technologies, and ways to incorporate experience-oriented design in to the “every day.”
All that to say, this is something I am incredibly passionate about. It isn’t a job, it’s an opportunity to create something incredible with the most talented team imaginable... every single day.
Maybe it’s forward, but I’ll gladly risk sounding too forward to express passion and commitment to collaborating with, learning from, and being a member of such an epic team.
Thanks for checking things out.
Best,