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Hi Universal!

I'm Channing, a  creative that has specialized in the practice of world-building through 3D modeling, art direction, and graphic design.

Lets Go
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aka, a jack of all trades

Background + Experience

Formally trained in architecture with a diverse skillset from years of experience and education.  

 

While my primary focus is now on 3D, architectural,  and computational design, I have experience in:

Graphic Design

Rendering Softwares

Environmental Design

Motion Design

3D Animation

Set Design

Hand Modeling

Parametric Design

Additive Manufacturing

CNC Milling + Laser Cutting

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Unreal Engine
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Plays well with these and more:

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Case Studies

Case studies with a defining ethos: design should excite!

A bold approach for a storied skyline

Helix Tower: A Nonorthogonal Skyscraper

Fall 2021

Designed entirely in Grasshopper through Rhinoceros 3D, Helix Tower takes "extraordinary" as a design prompt pretty seriously.

Alternative m[art]ketplaces

The M[art]ketplace: Digital as Domain

Spring 2021

M[art]ketplace emphasizes the visual representation of abstract ideas and issues of territory/site and contemporary culture, through the lens of architectural program.

A place for play

Communal Canopy: Knoxville Botanical Garden

Summer 2021

The Communal Canopy was proposed as a way to maximize play as an environmental factor.

Graphic + motion design for and with

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Helix Orb

On a personal note

That’s the exact thought I had when I saw this opportunity. And you know what? That’s probably an understatement.

Universal sets the standard for exciting, amazing experiences. This place holds a very special place in my heart. I remember visiting at a very young age and being in awe and inspired by the worlds built across Universal Studios and Islands of Adventure - so much so that it, sparked a flame in me at, what, eight years old? 

When I realized that there was a career path that could lead to creating and designing the experiences I grew up loving, I returned to school to pursue a Masters of Architecture. During that time, I did everything I could to build my curriculum around designing theme parks, attractions, and experiences. I researched design methodologies, emerging technologies, and ways to incorporate experience-oriented design in to the “every day.”

All that to say, this is something I am incredibly passionate about. It isn’t a job, it’s an opportunity to create something incredible with the most talented team imaginable... every single day.

Maybe it’s forward, but I’ll gladly risk sounding too forward to express passion and commitment to collaborating with, learning from, and being a member of such an epic team. 

Thanks for checking things out.

Best,

“Wow, I’d do just about anything to make this happen.”

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